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In a modern version of the classic educational game, children arrange tangible tangram pieces to match shapes they see on the screen. According to Common Sense Education, “The range of difficulty means every student can be challenged, and the variety of word packs - and the option to add your own - makes it really versatile for fun and learning.” Tangram Words is a game where players examine on-screen picture clues and then spell out words with tangible letter tiles.
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The partners created a game system that uses a mirror over the camera to turn the screen into “an interactive partner in physical games” Products Words "She had her face glued to screen, which seems unhealthy and not natural," according to Sharma. Osmo was developed by Tangible Play, a company founded in 2013 by Pramod Sharma and Jérôme Scholler, ”two Stanford alums and ex- Googlers with kids.” They were inspired by observing Sharma's daughter, then five years old, interact with an iPad. Osmo was acquired by Byju's in January 2019 for $120 million. Osmo games are available for sale online and in retail outlets such as Target and the Apple Store. Time named Osmo one of the 25 Best Inventions of 2014 and in 2017, Fast Company named Osmo one of the top ten “most innovative companies” in education. Osmo's products are built around its proprietary “Reflective Artificial Intelligence,” a system that uses a stand and a clip-on mirror to allow an iPad or iPhone's front-facing camera to recognize and track objects in the physical play space in front of the device.
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Osmo is a line of hands-on educational digital/physical games product by the company Tangible Play, based in Palo Alto, California.
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